The Scariest Thing Is What Comes Next
Following a horror game from its earliest stages creates a different kind of suspense.
You aren't necessarily asking:
"What's going to happen when I play this?"
You're also asking:
"What is this going to become?"
That's a question you don't get with a finished game.
Every update can reveal something new.
A new room.
A new mechanic.
A new creature.
A new piece of story.
A new visual effect.
Or possibly a horrifying programming mistake that gives a bookshelf sentience.
You simply don't know.
And that's the fun.
The game is still evolving.
The developers are still experimenting.
The audience is still discovering it.
The nightmare hasn't been completed yet.
And sometimes, watching the nightmare being created is half the fun.
